C# like events in C++ - second approach

Posted on Sat 24 March 2018 in C/C++ • Tagged with blog, .net, programming, c, cpp, c++, functional programming, events, publisher, subscriber

Hi Everyone ! About year ago I try to implement events for 2DXngine. Right now when I try to implement game I realize that this implementation is insufficient for my current needs. Previous events need to store binding in order to unsubscribe, use macro to create bindings and so on. This …


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